Keep Me Safe in Europe

A game for learning how to prevent neglect and abuse

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About the project

The e-learning tool developed by the project is intended to afford young people from across Europe the opportunity to learn more about the different child protection systems in existence across the EU to help find early routes for help, if they are experiencing a problem of neglect and, or abuse. read more

Keep Me Safe in Europe Project Convention

At Anglia Ruskin University, 19 Charterhouse Street, London EC1N 6RA
WED, 21 SEP 2016 FROM 12:00PM TO 4:00PM GMT

Project convention page


The game world

The game stories take place in a town settings with certain locations and characters. These should be thought of as actors and stage elements that support different story compositions.

Town inhabitants

The inhabitants (technically, non player characters, NPCs) follow programmable sequences. By meeting them at a certain time steps of the problem / stories are completed.

Town locations

In town there is a list of places that are connected to the various stories / problems. By entering the different locations at different times steps of the problem / stories are completed.

State of mind dimensions


Each of the stories, problem, choices, social interactions and town explorations influence positively or negatively your state of mind. If your state gets “too low”, the game ends and the story of your choices is presented.



You now live in this town and things will happen in your life. Learn how to deal with new people, places and situations in order to maintain your health and wellbeing.



Just tap everywhere.

Just tap on buildings and also anywhere on the town to move your character and go places.

New problems!

The game will generate new problems for Nathan all the time. Try to solve them going to the right places and people! Right and wrong places and people where to go are shown here as HINTS.



Solve the problems!

How do you solve the problems?
By going to the right places, meeting the right people and avoiding the wrong ones. Take action, explore, and learn!

How do you feel?

Going through the life episodes of the characters will change how they relate to themselves and others.

The Health and Wellbeing Card represents the most important relationships in this phase of life.