The game world
The game stories take place in a town settings with certain locations and characters. These should be thought of as actors and stage elements that support different story compositions.
The inhabitants (technically, non player characters, NPCs) follow programmable sequences. By meeting them at a certain time steps of the problem / stories are completed.
In town there is a list of places that are connected to the various stories / problems. By entering the different locations at different times steps of the problem / stories are completed.
State of mind dimensions
Each of the stories, problem, choices, social interactions and town explorations influence positively or negatively your state of mind. If your state gets “too low”, the game ends and the story of your choices is presented.
You now live in this town and things will happen in your life. Learn how to deal with new people, places and situations in order to maintain your health and wellbeing.
Just tap everywhere.
Just tap on buildings and also anywhere on the town to move your character and go places.
The game will generate new problems for Nathan all the time. Try to solve them going to the right places and people! Right and wrong places and people where to go are shown here as HINTS.
Solve the problems!
How do you solve the problems?
By going to the right places, meeting the right people and avoiding the wrong ones. Take action, explore, and learn!
How do you feel?
Going through the life episodes of the characters will change how they relate to themselves and others.
The Health and Wellbeing Card represents the most important relationships in this phase of life.